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These maps can then be taken to the multiplayer mode.and if you thought the Single Player modes were awesome.Īdvance Wars fully supports the Game Boy Advance's link cable mode for four player action. Obviously, the better you are at the game, the more you can unlock in Advance Wars.including classic maps that were used in the original Game Boy version of the game, released only in Japan as Game Boy Wars.
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Coins can then be used to purchase additional maps to be played outside of the standard campaign mode. The better you perform, the more coins you earn. Sure, it's a little underhanded, but it's all a part of the game.right?Īs you progress through the campaign's missions, you're awarded coins based on the attributes during a battle. Luckily the very handy battery save can come to the rescue here - at any point in the mission you can save your progress, so if you completely screw up your mission, it's all about hitting the power switch and reviving the game when you last left off.
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There are nine COs in all, and they only become available as you advance through the storyline.Īnd though the Single Player missions start out easy, the computer AI increases in difficulty until, well, you're pretty much toast unless you can think of strategies two or three steps head of the opposing CO. Each CO also has a special offensive or defensive ability that can only be accessed when the powerbar has been given enough time to charge - one character can repair all his units at once, while another can strengthen every unit's offensive attack during a single move. Some can move units further, but feature a weaker attacking ability, others can capture bases more quickly but lack strength in defense. The COs are your battle persona, and each one has his or her own strengths and weaknesses in battle. As you move further into the campaign mode, more COs become available. Speaking of the Command Officer, that's where an additional layer of strategy comes into play. The level of strategy in this game is incredibly complex, and that's why the designers force gamers into a 15 mission tutorial mode before letting them into the Campaign mode - the learning curve is very high, but the tutorial mode holds your hand until, gradually, you go on your own against the enemy Command Officer. Weather effects also come into play - units are unaffected by pleasant conditions, but watch out when it starts to rain or snow. Plant an infantry unit in the mountains, for example, and he can see through the optional Fog of War, as well as be relatively well protected from just takes an additional move to get into this area. And it's also important to learn how areas can change the effectiveness of an offensive attack or a defensive posture. Artillery Cannons can take out many units, but it can't attack any unit that's in its immediate area, nor can it hit specific anything in the air. For example, infantry are needed to capture buildings in order to increase your war funds during the battle, but they're extremely weak and susceptible to attack from nearly any other unit in the game. Each of the game's more than 115 maps have their own specific task to complete, but generally speaking the fighting's never over until A) you've wiped out every enemy off the map, or B) you've infiltrated the camp and captured the enemy's headquarters.įights will take place on land, in the air, and over the sea, and you'll have command over 18 different units.each with its own strengths and weaknesses. The battle map is essentially a grid, and moving units is like moving chess pieces on a board - each of your army's units can move a specific amount of spaces within this grid, and can only attack at a certain distance from specific enemies.
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This turn-based strategy game is brand-name and license free, so don't glance over the box when you see it on local shelves. Before we actually get into the game review, know this: Advance Wars is awesome.